In all Game Modes except Creative Mode, entering a Seabase secures the player's inventory, so if the player dies, they will return to the last Seabase they visited (Lifepod 5 and a Cyclops also count as Seabases for this purpose) and keep all the items in their inventory that they had when they were there. Thus Seabases provide safe havens away from the Safe Shallows the player starts in. Within a seabase, the player can construct additional storage space, grow food, access Appliances not available in Lifepod 5, and add aesthetic options. Seabases are installations created by the player through the use of the Habitat Builder.Ī Seabase provides an area where the Player can return for oxygen and serves as an alternative to Lifepod 5 as a base of operations. You may be looking for the Degasi Seabases. The Multipurpose Room blueprint can be acquired by scanning a Multipurpose Room at any of the Degasi Seabases.This article is about the Seabases. Bulkheads cannot be placed in the automatically generated corridor sections or directly at the doorways.Vertical Connectors cannot be used on a Multipurpose Room.Placing an Alien Containment will also turn the middle of the floor of a room above into a circular glass panel: this does not affect the ability to place modules on the central spot in that room. Alien Containments stacked in multiple vertical Multipurpose Rooms will join together into a single floor-spanning unit.Once this is done, the Multipurpose Room on the bottom will lose its rounded top to connect to the Multipurpose Room above it. A Multipurpose Room can be expanded vertically using a second Multipurpose Room. This is the only placement option for these four modules.
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